In light of some recent message board confrontations a lot of answers to "backer" questions have been resolved in a fairly lengthy article.
Here are the key take-aways:
Planetary Annihilation has been in concept for about three years
Minimum specifications: currently Sandy Bridge for 2-4 players
Playing on a more powerful machine will be critical.
Planetary Annihilation will support games of up to 40 players, spanning an entire solar system
“We’re not going for realism. We’re going for awesome.“
Uber Entertainment’s office in Kirkland, Wash.
Gas giants will support orbital and air units only
Originally, Uber made it clear that gas giants would have some special form of land but, for the most part, would require using only orbital and air units.
The scale of realism: planets as weapons
One of the coolest features in PA is how asteroids can be used as weapons by building engines on them and literally hurling them at planets.
Shooting stars and real stars
What about the sun? Can units or asteroids be tossed into the biggest furnace in the solar system? “No, they’re just background” — only there for visual effect.
From the initial Kickstarter video, we were introduced to the concept of firing units from asteroids or other planets. In both Total Annihilation and Supreme Commander, there were major attack units that could fire across entire maps. That’ll be available in PA, too.
But Planetary Annihilation is not a space-combat game
Don’t be fooled into thinking that PA has any space combat. All combat is ground-based.
What about super weapons? What about the Krogoth?
Total Annihilation fans will all remember the Krogoth, the impossibly massive killing machine that was by far the most dangerous unit ever conceived in an RTS. Such units will be in the game, but they are still under development.
Multiple windows for a complete mission control display
Supreme Commander and several other RTS games supported multiple windows, and so will PA.
PC only today, but a future for tablets?